Number Panel
Real-time automated “card control” roguelite — make the RNG work for you.
High Concept — A 2D real-time automated card game where you don’t just play the cards — you edit them. Modify costs, reroute targets, or morph effects into unexpected OP meta. Orchestrate the flow like the RNGsus: combine systems live, react to hazards, and out-optimize chaos.
Roles: Design / Systems / UI · Engine: Unity

About Art

Scorched-neon, industrial signage, and hazard red accents define the hostile vibe. Industrial orange highlights interactables and timing cues; teal annotates system notes.


Given the systems focus, we bias toward readability and chunked contrast: flat shapes, bold labels, tight rings for an “ink-print” feel.
About Design

- RNG Steering: reroute card targets, inject modifiers mid-run, force-merge synergies.
- Live Editing: change cost / range / damage on the fly; tradeoffs are explicit and time-bound.
- Hazard Economy: hazards create windows; spend meters to bend probabilities.
- Readable States: orange = actionable, red = lethal, teal = notes.
- Music Pacing: verse = introduce mechanic, chorus = combine; intensity rises with layers.

The Action Forecast stacks upcoming effects with frame windows and parry opportunities, tying VFX/SFX to timing. Hit-stop reinforces successful parries; input-buffer + coyote-time ensure fairness under pressure.
Gallery

